The Process
From creating a profile to receiving a payout. No hidden steps, no mystery scoring.
How It Works
No hidden process. You always know what happens next and when.
Sign up and add your BGMI ID and in-game name.
Filter by mode, map, entry fee and prize pool.
Confirm your roster, accept the rules, pay any entry fee.
Room ID and password unlock shortly before the drop.
Compete across every round on the announced maps.
Results are verified, points calculated, rewards paid.
Guarantees
These are properties of the database, not of the interface. Turning off the UI would not change any of them.
Passwords live in a table with row-level security and no client policy. The only way out is a checked database function, and the audit log records a hash — never the password itself.
Placement points and kill values are per-tournament rows. Change them and every result recalculates from the same inputs — no hidden multipliers.
Publishing a room, entering results, awarding a reward or suspending an account all write an audit record with the actor, the entity and what changed.
Questions
Each round has a release time, set by the organiser and shown on the tournament page — usually 15 minutes before the drop. Before that moment the credentials are not merely hidden in the UI: they are stored in a separate table that no client can read, and released only through a database function that checks your registration, the release time and the tournament status.
Every tournament carries its own scoring table: points per placement, points per kill, plus any bonus or penalty an admin applies. Your total is computed in the database from the raw placement and kill figures, so the same result always produces the same score.
Registrations are voided and entry fees are refunded in full. Room credentials stop being accessible immediately, and the tournament cannot be moved back into an open state.
Yes, until the registration deadline. If you are a squad captain, withdrawing releases your whole team's slots so someone else can take them.
Results are matched to your in-game name. If it does not match what the organiser sees in the lobby, your result for that round can be voided.
From published match results only. Points, wins, kills and rewards are aggregated from the same rows that produced your match history — the board is never edited by hand.